Table of Contents By clicking on the Go To Icon next to each chapter heading, you'll have instant access to all of the articles in this issue. Click on the Table of Contents Icon found at the top and bottom of each page to return to this page.   About This Newsletter -- General information about this document and Ambrosia as a company. Come and meet the gang.   Info. -- Legalese and distribution information concerning The Ambrosia Times. Sign up now for your free subscription.   What's New -- ColorSwitch Pro has been released and the Bubble Trouble Contest is well under way. But that's not all that's happening here. We have some "new stuff" in the works.   Kudos & Criticism -- Each month we dig our hands into the Ambrosia mailbag for a few select letters to answer in this section.   President's Letter -- Find out how Andrew organizes his busy schedule with Apple newest PDA.   ColorSwitch Pro Press Release -- The release of ColorSwitch Pro has arrived. Check out the details of this handy little program.   Bubble Trouble High Score Update -- What up in the water? The Bubble Troublers are hard at work getting those scores up. Come see what's happening in the BTHSC!   Manse Preview -- We have some new things to tell you about concerning our new action/adventure game, Manse. Did we say it was way cool?   Delver Preview -- Glenn tells us a little more about the project he has in the works. See what the world of Cythera is all about.   Up Close and Personal with Glenn Andreas -- Glenn speaks out on his past projects, and Delver, his biggest one to date.   Geekette -- Gayle discovers that she actually can shred, and she doesn't even need a shredder!   Bitwise Operator -- Matt takes a look at some of the resources available to developers in the first appearance of his article.   How To -- Cajun hawks our new utility ColorSwitch Pro, and shows how easy CSP can make your life.   Eeek A Bug! -- ColorSwitch Pro does have a few problems, but what initial version or a product doesn't? Here's what we know about the bugs in CSP.   Ramblings -- What kind of games will we be playing in the future? Will you want to play games when you're 64? You bet!